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STEAM EDUCATION

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THE IMPORTANCE OF 'A' IN STEAM

   

STEAM stands for Science, Technology, Engineering, Art, and Math.

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S is for Science

Children are natural scientists. They try to figure out just how the

world works by engaging in a series of steps called the scientific

method. The scientific method includes observing, forming

questions, making predictions, designing and carrying out

experiments, and discussing. Even infants and toddlers are using a

basic form of the scientific method (or performing little experiments)

as they explore and discover the world around them!

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T is for Technology

When we think of technology, cell phones and

computers often come to mind. But the “T” in

technology also stands for any type of man-made

object. Technology includes simple tools such as

pulleys, wheels, levers, scissors, and ramps. They

support children’s cognitive development, because

as children play with these tools, they observe and

learn from the underlying cause and effect.

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E is for Engineering

Engineering applies science, math, and technology

to solving problems. Engineering is using materials,

designing, crafting, and building – it helps us

understand how and why things work.

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A is for Arts

A creative mindset is critical for STEM subjects. That is why

the arts was added to STEM to become STEAM. Scientists,

technology developers, engineers, and mathematicians need

to innovate and solve problems creatively. The subjects in

STEAM are similar in their approach to learning.

Active and self-guided discovery is core to the arts and to

STEAM learning. Children engage in painting, PRETEND/ROLE PLAY,

music, and drawing. Art is sensory exploration

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M is for Math

Math is number and operations, measurement, patterns, geometry

and spatial sense. From birth until age five, children explore everyday

mathematics, including informal knowledge of “more” and “less,”

shape, size, sequencing, volume, and distance. Math is a tool children

use every day! 


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